AMP

Anti-Matter Pulse Cannon (AMP)

Category:
weapon (ranged)
Description:

The AMP owes its existence to an unknown inventor determined to stop the Spiders. The blast from the weapon consumes and turns to vapor most kinds of metal. It wreaks havoc on the metal eight-legged freaks — much as its inventor intended.


AMP
Range = 24/48/96
ROF = 1
Shots = 24 Lights/day

1 Light = 1d8
2 Lights = 3d8
3 Lights = 4d12
Over Kill = 8d12

After discharge, once per round, a blue light lights up. OK uses 12 SLights

Bio:

AMP

Inner Earth brothamaan